![]() |
ebrary e-book - Computer games as a sociocultural phenomenonWydawnictwo: Ebrary
|
![]() |
ebrary e-book - Team leadership in the game industryWydawnictwo: Ebrary
|
![]() |
ebrary e-book - Brands and gaming - the computer gaming phenomenon and its impact on brands and businessWydawnictwo: Ebrary
|
![]() |
ebrary e-book - Innovation and marketing in the video game industryWydawnictwo: Ebrary
|
![]() |
ASM Handbook Volume 11Wydawnictwo: ASM International
|
![]() |
ASM Handbook Volume 12Wydawnictwo: ASM International
|
![]() |
Failure Analysis and Engineering MaterialsWydawnictwo: McGraw-Hill Companies
|
![]() |
Poradnik TokarzaWydawnictwo: Dudik Górski
|
![]() |
ISO 898-2Wydawnictwo: Danish Standards Foundation
|
![]() |
ISO 12125Wydawnictwo: Danish Standards Foundation
|