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ebrary e-book - Computer games as a sociocultural phenomenonPublisher: Ebrary
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ebrary e-book - Team leadership in the game industryPublisher: Ebrary
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ebrary e-book - Brands and gaming - the computer gaming phenomenon and its impact on brands and businessPublisher: Ebrary
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ebrary e-book - Innovation and marketing in the video game industryPublisher: Ebrary
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ASM Handbook Volume 11Publisher: ASM International
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ASM Handbook Volume 12Publisher: ASM International
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Failure Analysis and Engineering MaterialsPublisher: McGraw-Hill Companies
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Poradnik TokarzaPublisher: Dudik Górski
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ISO 898-2Publisher: Danish Standards Foundation
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ISO 12125Publisher: Danish Standards Foundation
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